Monday, 19 May 2008
Week 12 : Final Week!
this week we going to have a presentation for exthernal panels.
a lot more to do and prepare for this presentation..
Good luck to all the Groups and hope the Apache Corporation can do well and win in the Limkokwing Future Projects competition! Cheers!
Saturday, 17 May 2008
Week 11
We going to have a final presentation for LKW Future Projects on Friday
so.i and group do the final check up and practice for presentation of the projects.
we have set up a booth for our corporation for the lkw future project exibition.
the Multimedia department have produce a A0 size board and install 3 unit computers to show our product of this LKW projects.
the A0 size showing the interactive Screen and information hub for the future lkw projects
1 unit computer showing BlueZone
1 unit computer showing Apache Corporation Website
1 unit computer showing the Video Showreel of Apache corporation ( Architecture )
Friday, 16 May 2008
Individual Report : After Effects
After Effects : Architecture Showreel of Apache Corporation
Our piece for the Apache Corporation showreel is to show the architecture product from Apache Corporation and to create a motion identity for the company. It is a new building for Limkokwing University London in future propose in the future project by the Apache Corporation. “A growing organism create disposition to enquiry “is the concept of this projects. The first things come to my mind is Green. The environment now days is getting worst specially pollutions everywhere. So, Going Green will be my main subjective of this showreel.
Research : Mekanisim: “let’s Green the city” http://www.youtube.com/watch?v=IuKz2bAFZn8
From my research of design, I am inspiration from a motion graphic entitled “Lets Green the City” by Mekanism. It is a big environmental awareness initiative from Pacific gas & Electric or PG&E for all the locals. One of my favourite is the one about solar power. The pacing is snappy, the writing is clever and the hybrid visuals are fun. The designer using the nature recourses like sun, tree, grass, animals, river, and others elements of nature to compose into this short video. Solar power from sun goes through different objects to another and back to the nature, and there is a clear message sent to viewers.
For me, it might not an advance or high fashion of motion graphic design and motion. I also knew that the danger of making something look old on purpose is that it can just look bad, especially in the new competitive technology era now days, but I am trying to add on some elements to make it interesting.
In this project, we are going to animated and build a 3D model for the new building in 3D Max for Limkokwing future projects. So we can show how this building is is build from different angle and how the building going to look like included the interior. Me and my group mate working together with architecture department of Apache Corporation to understand this building well and the way to build this new building in London.
Going Green to Nature, so I will use natural green objects likes tree, leaf, and grass as my main graphic in this showreel. Associate the concept of this project, using the natural scene, trees are all growing out from the ground just like a building start building from the basement from ground to the top. With this, I am trying to compose to the showreel and lead to the building and end with the ident of the Apache Corporation. The main color for this showreel will be using the natural color like green, light blue and others soft nature colors.
Our idea was that this showreel will start from a big field with grass and trees starting to grow accordingly and lead to the construction place for the new building. In between the motion, there are some titles to show on screen like “Going green”, “growing organism create disposition to enquiry” and some message for viewers.
Once we had combined our inspiration with our storyline, I and my group mate began the tasks of pre production. 3D modeling was done, storyboards and rough animation started as well. After animated the 3D building model, we had put into Adobe After effects for motion editing. Things changed for better every time we edited and rendered. Besides all of the animation and compositing, the hardest part for me was corporate the motion graphic with the company ident. However, keeping with the same concept for this project, things overcome and a 60 second company show reel had done.
As a beginner in motion graphic, I am trying to do from basic movement in production and learn as much as we could about some techniques in after effects for better production in future. Besides designs matter, from my researches, i realize that motion graphic now days is getting common and becoming one of the important media especially in advertisement.
Advertisement on Televisyen or online is mostly done in motion graphic or special effects video design elements. A good and attractive motion graphic manage to attract people to view them and read the message or information that trying to send to people. That’s why there are many companies are all creating thier motion identity and showreel of thier company now days. I am getting interested in this motion graphic and typography design.
References
Mekanisim: “let’s Green the city” http://www.youtube.com/watch?v=IuKz2bAFZn8
Motion Grapher , http://motionographer.com/page/6/, 13 May 2008
Motion Design , http://www.digicult.it/en/category.asp?cat=motion+design, 13 May 2008
After Effects – Articles and tutorials, http://www.mographwiki.net/After_Effects#Articles_and_Tutorials, 14 May 2008
Motion graphics, http://createdigitalmotion.com/tag/motion-graphics/, 14 may 2008
Motion Graphics, http://cybmotion.com/tag/motion_graphics/, 14 May 2008-05-16
Digital Media, http://digitalproducer.digitalmedianet.com/
Media Spy, http://www.mediaspy.com/
Individual Report : Multimedia Production
Multimedia training centre london is a place for people who are intersted in multimedia to turn themselves to professional in multimedia. The public espacially students can register themselve and learn or training on multimedia like graphic design, video editing, photo shooting, motion graphic compositing, mobile media and others.
Website is one of the main platform to promote and provide information about the training centre. A professional training centre is going to have a proper but not fancy website to show their information and message to public clearly and easy navigate. Besides that, this website should be attractive in design to attract more users to brownse and get more information.
There are so many website in this world but i am attracted and get some inspiratation from a design academy website – The One Academy, it is a award winning education website in the country. This website is designed in a series of similarly shapes elements along the same baseline and it shows unity in website. All the elements looks like they belong together.
White and Orange color is thier academy color and so they are using the same color as the color scheme for this website to emphesis more on thier identity. All parts in the websites had arrange clearly with diffrent background color for each section and it is easy for user to define different sections.With the colors, it create interesting contrast between the main content and background. Besides the color, this website do insert some related image and giving the mood or personality of the academy to create the feel in a learning or training centre on the website. Some graphic there do creating a unique and antique feeling of the design academy.
Although this website have many interesting content and nice picture, it also have enough space to give user’s eye a visual rest. Having space, it make the layout easy to follow and read by the users. Besides that, this websites also emphasis some sections with diffrent size in some element. This web site showing which element is most important by making the title or words bigger. It give the user sense of scale and bring the effects on the elements to come forward to them. This may help to focus users’ attention.
This website also completed with all the information of this academy. Besides the texts about the academy, there is also a gallery for users to view students products in the website. So users can know more and understand the learning level of this academy. It is a effective web context and of course i do get my inspiration and learned from this great websites for my projects.
After i analys and design my website, i decide to use both flash and html as my medium for this project. My heading and navigation bar will be do it in flash file while the content will all be in html. I and my group mate trying to get information about a training centre and complete the website. For me, it is a simple, attractive and easy navigate website. It is a place for public to get information about multimedia training centre London and next they going to learn or train thier multimedia skills in this centre.
Besides analys and do my reseach, i found this phrase when i doing my research online ,
“[Design] has never cohered into a unified profession, such as law, medicine, or architecture… Instead, design has splintered into ever-greater subdivisions of practice without any overarching concept of organization…”—John Heskett in Toothpicks and Logos: Design in Everyday Life ”
Well, i am agree with the statement above, design is always flexible and unlimited. We can design anything we want with creative way and innovative thinking, but so how, on my opinion, a professional training centre do still need to have a proper format of a website. One of the reasons of doing a proper format but not fancy website for this centre is to consider public from diffrent ages. Some older generation might be hard to naviagate some fancy website, and they still need the very simple and easy naviagate website.
References
http://web.cs.wpi.edu/~matt/courses/cs563/talks/smartin/int_design.htmlhttp://www.boxesandarrows.com/view/introducing_interaction_design , 22 April 2008
http://nibis.ni.schule.de/~lepke/homepage/webdesign/webdesign.html, 22 April 2008
http://www.usability.gov/pdfs/guidelines.html 22,April 2008
http://www.adobe.com/devnet/flash/ , 22 April 2008
http://www.welie.com/index.php, 22 April 2008
http://www.welie.com/patterns/showPattern.php?patternID=action-button, 25 April 2008
Anderson, Andy. HTML & Web Design Tips & Techniques. Blacklick, OH, USA: McGraw-Hill Companies, The, 2002. p
Hricko, Mary(Editor). Design and Implementation of Web-Enabled Teaching Tools.Hershey, PA, USA: Idea Group Inc., 2002. p 18.
Assistive Technology and Resources and Product Directories, http:// communities. msn. com/ AdaptiveandAssistiveTechnology/ atresources.
Hricko, Mary(Editor). Design and Implementation of Web-Enabled Teaching Tools. Hershey, PA, USA: Idea Group Inc., 2002. p 227.
Individual Report : Mobile Media
‘BlueZone’ is a bluetooth device which is specially design for the students and staffs in the future of Limkokwing University of Creative Technology. It is to create a better interaction and communication between the University and students while developing future learning environment for the students. This devices function in any sensor touch screen smart phone and the university is fully covered by Bluetooth network.
Mobile phone is a long-range, portable electronic telecommunications device used for mobile voice or data communication over a network of specialized base stations through radio wave or satellite transmissions. Besides voices communication, most of the mobile phones provide short messenge service(SMS), Multimedia Message Service(MMS), and newer phones like the smart phones are providing internet services such as web browsing and email. A mobile phone has getting substantially all of the computing capabilities desired by most of the people in the world now days.
Countries like Japan is quickly adopts new advances in tehnoloigy. The spread of mobile communication technology and Japan is the last few years demonstrates how small mobile devices have developed to quickly become nature companions in everyday life.( Minstiry of public management home affrair, post and telecommunications, Japan) From the result of the forrester research on mobile users of the world, we believe in 2 years time, touch screen smart phone will be one of the most famous and common conveged device for peoples especially youngster. So the mobile application and the interfaces design are playing the important roles to improve and increase the interaction between mobile phone and users.
According to Peter Odum a mobile experience writer, there are few considerations for converged devices (mobile device). He said that our mobile devices now days are an ecosystem. This ecosystem should function without codependence. Secondly, a mobile device should be design for reasonable consistency. Consistent design behavior and apprearance shoud be the rule among related devices. Content is the fundamental elements that users value, so content should be drives convergence and provides a distinct convenience to users. To successfully lead user to new content or pages, we must provide intelligent discovery to delight user and provide more targeted results from a device.
Futher that, a good design of a converged deviced do not burden users with content formats, formatting and packageing of content. Though content must generally be formatted for each device hat plays it, try to design a perfect interoperat systems and things just work well. Our devices extend our abilities and should serve and enhance our flexiblility wherever we find ourselves. Devices should have greater understanding of context, and display the appropriate level of detail at the appropriate time and place. Lastly, a devices should provide users with more than one means to achieve a goal. This allows users to find thier own ways to use their devices and to access to any application or pages in their own way.
To create an interactive and attractive user interface, we always have to design for our users. Base on what they need and design some usefull application and nice interface to increase the interaction between the devices and users. After i did research on some others mobile phones’ appication’s function and some userbility interview with mobile user. I am working with my department to create a bluetooth device specially for students and it can help and improve to provide a better future education environment .
Using ‘BlueZone’ will help students to save a lot of times from some minor procedue in school like it will log in and out automatically for student in school, using it to download academic material like course work or others, increase communication between students and lecturers and others few application which will be usefull for students in future study environtment. We also did design icon for diffrents application in BlueZone and it is easy to understand by user and easy navigate. “It is a friendly user interface design”, comment from one of the students in school when we do review.
Well, direct interaction with a touchscreen is the most space sonsuming technique. Thats one touch screen smart phone will be the best console for this project. Icons that represent the options on a touch screen must be large enough to be selected by finger tip, and this is usually a larger area than an icon would need for visualisation. Displays with touchscreens therefore have a much lower density of addressale interaction elements. “Increasingly to circumvent this limitation, touchscreens work with gesture recognition: the user carries out a metaphorical movement, which the system understands as icon input” (Ben Shenirman,’ User interfacec design’,2002 ).
In conclusion, proper and usefull mobile application additional with attractive mobile interfaces designs and technology can help to improve and develop the use of mobile devices the communication technology in human daily life.
References
Seffah, Ahmed(Editor). ‘Multiple User Interfaces : Cross-Platform Applications and Context-Aware Interfaces’.Hoboken, NJ, USA: John Wiley & Sons, Incorporated, 2005. p 13.
Lindholm, Christian.’Mobile Usability : How Nokia Changed the Face of the Mobile Phone’Blacklick, OH, USA: McGraw-Hill Companies, The, 2003. p 44.
Mannecke,Brian( Editor) .’Mobile commerce: Technology,Theory and applciations’. Idea Group Inc, USA, 2002
Peter Odum ,Convergent Experiences, Diverse Devices, retrieved 18 April 2008,http://idlemode.com/2008/04/11/convergent-experiences-diverse-devices/
Smallsureface, retrieved 17 April,2008 from http://www.smallsurfaces.com/
Mobile Screen Size Trends, retrieved 18 April 2008 from http://sender11.typepad.com/sender11/2008/04/mobile-screen-s.html
Challeges of interface design for mobile deviecs, retrieved 18 April,2008 fromhttp://yuiblog.com/blog/2007/10/02/challenges-of-interface-design-for-mobile-devices/
Better interfaces coming soon to a handset near you, retrieved 18 April,2008 from http://www.mobile-weblog.com/50226711/better_interfaces_coming_soon_to_a_handset_near_you.php
Apple : iPhone : Human interface guideline for web application, retrieved 18 April 2008 fromhttp://developer.apple.com/documentation/iPhone/Conceptual/iPhoneHIG/iPhoneContent/chapter_3_section_4.html#//apple_ref/doc/uid/TP40006596-CH9-SW3
Adobe : Designing Engaging Mobile Experimences, retrieved18 April,2008 fromhttp://www.adobe.com/devnet/devices/articles/packing_lite.html
Jeff Han, Multi Touch Technology, retrieved 19 April ,2008 from http://multi-touchscreen.com/Jeff Han, Multi Touch Technology, retrieved 19 April ,2008 from http://cs.nyu.edu/~jhan/
Eagar, A. (2001), The Future of Mobile Technology, retrieved 19 April 2008, from http://website.lineone.net/~aeager/oa_futuremobiletech.pdf
Thursday, 15 May 2008
References for LKW Projects
Seffah, Ahmed(Editor). ‘Multiple User Interfaces : Cross-Platform Applications and Context-Aware Interfaces’.Hoboken, NJ, USA: John Wiley & Sons, Incorporated, 2005. p 13.
Lindholm, Christian.’Mobile Usability : How Nokia Changed the Face of the Mobile Phone’Blacklick, OH, USA: McGraw-Hill Companies, The, 2003. p 44.
Lim, Ee-Peng(Editor). ‘Advances in Mobile commerce Technologies’. Idea Group inc,USA, 2003
Mannecke,Brian( Editor) .’Mobile commerce: Technology,Theory and applciations’. Idea Group Inc, USA, 2002
Dornan, A. (2000) The Essential Guide to Wireless Communications Applications, Upper Saddle River, NJ: Prentice Hall, ISBN 0130317160 [Also available: http://proquest.safaribooksonline.com.gateway.library.qut.edu.au/?uiCode=qutau&xmlId=0-13-031716-0 ]
Communication Future, retrieved 23 March 2008, from http://www.futureforall.org/whatspossible.htm
Eagar, A. (2001), The Future of Mobile Technology, retrieved 01 April, 2008, from http://website.lineone.net/~aeager/oa_futuremobiletech.pdf
· Mobile Technology and interactive application, retrieved 01 April 2008,from http://www.todmaffin.com/index.php
Mobility Management in 4G Wireless Systems, Broadband & Wireless Networking Laboratory, retrieved 25 October, 2004, from http://users.ece.gatech.edu/~jxie/4G/
Locative Media, retrieved 25 March 2008, from http://www.waag.org/
Blue Casting, retrieved 25 March 2008, from http://www.hypertag.com
MobSharing, retrieved 25March 2008, from http://
mobilementalism.com/2005/09/02/mobsharing-comng-to-a=starbucks-near-you/
Mososo, retrieved 25 March 2008, from http://andrewwooldrdge.com/blog/2004/10/idea-podcaching.html
Peter Odum ,Convergent Experiences, Diverse Devices, retrieved 18 April 2008,http://idlemode.com/2008/04/11/convergent-experiences-diverse-devices/
Bluetooth - Frequently-asked questions, retrieved 2 April 2008, from http://www.filesaveas.com/bluetooth.html
Bluetooth,retrieved 2 April 2008, from http://www.bluetooth.com
Smallsureface, retrieved 17 April,2008 from http://www.smallsurfaces.com/
Mobile Screen Size Trends, retrieved 18 April 2008 from http://sender11.typepad.com/sender11/2008/04/mobile-screen-s.html
Challeges of interface design for mobile deviecs, retrieved 18 April,2008 fromhttp://yuiblog.com/blog/2007/10/02/challenges-of-interface-design-for-mobile-devices/
Better interfaces coming soon to a handset near you, retrieved 18 April,2008 from http://www.mobile-weblog.com/50226711/better_interfaces_coming_soon_to_a_handset_near_you.php
Apple : iPhone : Human interface guideline for web application, retrieved 18 April 2008 from http://developer.apple.com/documentation/iPhone/Conceptual/iPhoneHIG/iPhoneContent/chapter_3_section_4.html#//apple_ref/doc/uid/TP40006596-CH9-SW3
Adobe : Designing Engaging Mobile Experimences, retrieved18 April,2008 fromhttp://www.adobe.com/devnet/devices/articles/packing_lite.html
Jeff Han, Multi Touch Technology, retrieved 19 April ,2008 from http://multi-touchscreen.com/Jeff Han, Multi Touch Technology, retrieved 19 April ,2008 from http://cs.nyu.edu/~jhan/
Sunday, 11 May 2008
Mobile Interface Design
There is getting more and more peoples around the world are using the mobile phone and it become one of the important communication device to people. from the result of the forrester research on mobile users of the world, we believe in 2 years time, touch screen smart phone will be one of the most famous and common conveged device for peoples especially youngster. So the mobile application and the interfaces design are playing the important roles to improve and increase the interaction between mobile phone and users.
Futher that, a good design of a converged deviced do not burden users with content formats, formatting and packageing of content. Though content must generally be formatted for each device hat plays it, try to design a perfect interoperat systems and things just work well. Our devices extend our abilities and should serve and enhance our flexiblility wherever we find ourselves. Devices should have greater understanding of context, and display the appropriate level of detail at the appropriate time and place. Lastly, a devices should provide users with more than one means to achieve a goal. This allows users to find thier own ways to use their devices and to access to any application or pages in their own way.
To create an interactive and attractive user interface, we always have to design for our users. Base on what they need and design some usefull application and nice interface to increase the interaction between the devices and users.
Week 10
on 9th of May 2008
it is a final presentation for multimedia department which is from me and my groupmate
this week we going to present all the multimedia design for the lkw projects
we are presenting
- BlueZone
- Video scenario for bluezone
We have feedback from 2 exthernal panel from Brazil - the Mobileffest organisers and chaired by Max
it is a great oppurtunity to present our product in front of the organizer of the Mobilefest of Brazil..
Sunday, 4 May 2008
Locative Media : PodCaching and MoSoSo
PodCaching is just one of the many combinations of existing technologies with positioning we’ll come across in the near future.
“According to Andrew Wooldridge, what if we could combine Podcasting with Geocaching. Meaning instead of subscribing to a “show” you subscribe to a “location” – a GPS location. These locationcould coincide with Geocaches so you could do things like listen for hints as to where to find the cache, list to cothers talking about the history of that location, or some funny things that happend there.” ( http://andrewwooldrdge.com/blog/2004/10/idea-podcaching.html)
MoSoSo
Mobile Social Software like Friendster, facebook etc. Is asoftware that associates geographical location and time with such a social network. Most projects help you find and communicate with kindred spirites based on your profile.Mobile social software will be a very common things soon. There is already all kinds of software out there and this will only increase. I can also see all kinds of groups forming and sharing location based information and media like for instance music fans, people going out to theatres, clubs, restaurants, people looking for a date and all based on the friend of a friend mechanism. Geography is an essential added filter; it providers a context for your needs.
Mobile Technologies and Interactive Applications
Future Trends of Mobile Content
With the release of the latest 3G mobile phones, such devices have become more multimedia compatible. As a consequence and to meet the demand for more interactivity, a number of online providers offer a selection of multimedia driven software packages for wireless phone units (see Resources).
Today's mobile phones have the ability to be photo and video-enabled to accommodate, for instance, live streaming for video conferencing, or the editing of media clips and generation of rich content:
Mobile phone functions, from accessing built-in email accounts and the Internet to sending digital images, are becoming commonplace. This is part of the movement toward 'convergence' that is a main characteristic of the 3G era. The ability to record voice and phone conversations is another feature of 3G devices that will enable mobile phone users to combine tasks that would normally have been possible only by utilizing several gadgets.
In particular, the wireless connectivity of the next generation of mobile phones using Bluetooth will likely support the extension and direction of future applications. Wireless technology in general is set to become cheaper and much more common over the coming years as more home users and institutions deploy or adopt Wi-Fi kits to share lines and devices around the house or within the workplace.
Consequently, businesses and institutions may become part of an infrastructure of ad hoc server networks, more accurately described as On-Demand Mobile Server Networks. Applications in such a network could be on-demand mobile conferencing rather than Instant Messaging. The difference from present set ups would be the ability to move data, images (static and live), and interactive voice messages, along with text, rather than merely simple text messages. This would be a direct device-to-device transaction, not one going through a central server.
The advent of the hybrid variety of devices that incorporates mobile phone and Web functionality supports the rise of the 'Text Generation' of phone users who are communicating with
One example of a VC can be drawn from customer communities that utilize applications such as 'geo-locator' software, which enables a user to find a location of a particular store or service within a given geographical area.
Another example in the marketplace concerns alliances between content providers and technology developers/manufacturers; for example, Motorola and MTV are collaborating on extending MTV music and programming via Motorola wireless devices. MTV fans can receive MTV content pre-loaded onto Motorola handsets, including music, games, images, ring tones and fanzines.
Definitely, content providers and creators will be key players in the mobile market, particularly as trends show that multimedia and new data services are likely to be drivers of this growth. However, there is still the need for a global joint approach such as the streamlining of the various mobile platforms and simply making more easily available the broadband networks and compliant handsets which will allow a wider cross-section of users to benefit from a mobile, 'content-rich' future.
Lastly, it should be noted that it will ultimately be the user who decides if the content is of interest and/or worth accessing, and there may be a consequent move to more learning materials and information-based resources develop once mobile phones become closer to their computer desktop equivalents.
Reference
Saturday, 3 May 2008
Locative Media
Blue casting – Blue spamming/Place Feeds
“As most mobile phones that are currently sold are equipped with bluetooth, advertising might become be more interacive and localised. The blue casting products allows people to download content directly to their phone and PDAs. By enabiling the infra red port or bluetooth, the user receives a phone number, reminder promopt, game, logo, picture or ring-ton. The system only comprises an electronic device – the hypertag – which is installed in a poster panel or dedicated unit. With the Hypertag service there is no access to internet web sites and content is strictly controlled by the Tag owner. No software is required on the mobile device.”( www.hypertag.com)
Basically, Bluespamming connects to every device that has bluetooth switch on. And worst by using a large directional Bluetooth transmitter behind a billboard a region of up to 100 meters in front of the advert can be searched for mobile phones.
Mob Sharing
“ Thinking about the functionalities that mobile devices will have in the very near future, people will have the ability to come togather and form thier own ad hoc Personal P2P file-sharing network. It’s the Perfect Storm of 2 conveging phenomena- File sharing and Flash Mobs- that together lead to new concept of MobSharing : crowds of people lurking round WLAN hotspots, becoming part of an extreamly local, transient P2P file sharing network” ( http:// mobilementalism.com/2005/09/02/mobsharing-comng-to-a=starbucks-near-you/)
Week 9
we have show to Max for feed back on
Projects Done
- BlueZone
- Big Screen
- Video scenario
some projects still Under process
- After effects
- Report for LKW Projects
- Essay for Mobile Media, Video Production , after effects
Friday, 2 May 2008
RFID and GPS
“ Radio Frequency Identification is an autmatic identification method, relying on storing and remotely retrieving data using devices called RFID tags or transponders. An RFID tag is small objet that can be attached to or incorporated into a product, animal or person. RFID tags contain antennas to enable them to receive and respond to radio-frequency queries from an RFID transceiver Passive tags require no internal power source, whereas active tags require a power source.” ( http://en.wikipedia.org/wiki/rifd )
Common use of RFID
“ Human memory is imperfect, so an RFID enabled smartwatch that keeps track of the easily lost items in your world could be the answer. This device could serve as a simple reminder service that can become a usefull application for the forgetful – provided you remember to tag the item” ( http://www.wired.com/news/technology)
GPS
“The Global Positioning System (GPS) is the only fully functional Global Navigation Satellite System (GNSS). Utilizing a constellation of at least 24 Medium Earth Orbit satellites that transmit precise microwave signals, the system enables a GPS receiver to determine its location, speed, direction, and time.” ( http://en.wikipedia.org/wiki/GPS)
Monday, 28 April 2008
Research : The Experience Society
The Experience Society
In advanced industrial nations we can talk, for the majority, about a post-consumption or no needs society, in which people look for something beyond the satisfaction of their functional needs. With primary needs satisfied, people look increasingly to satisfy other, more sensorial, emotional and even spiritual desires. The goal is to experience and explore rather than to consume.
Complementary to this search for sensorial gratification and experience is a growing awareness and emphasis on the non-rational, on emotions, feelings and intuition as a way to navigate the complexities of today. Rationality and logic alone are no longer sufficient to guide us on the right path. Heart and mind become tools for living. In this script we can think of how technology can enrich our daily living and how it can foster our need for play, discovery and creativity.
In this narrative, technology could be considered in terms of its "uselessness" as opposed to always thinking of technology in terms of its usefulness. What if technology had no other purpose than to lift our hearts and our spirit, as did the beautiful buildings of the past? "Nebula" is the perfect expression of such apparent "uselessness". Users of Nebula download images from the Internet and feed them into a player that, to take one example, projects images onto the ceiling of the bedroom to provide a "waking up experience" as far removed from the trilling of an alarm clock as it is possible to get. With Nebula, the sleepers wake to rolling clouds, or tree branches waving in the breeze, or whatever image suits them best. It isn't "necessary" in any conventionally defined manner, but it is deeply pleasurable and, as such, valuable. At the same time the intelligent sheets project images, downloaded onto tokens, around the room dependent on your movements and your activities!
By downloading images via a handheld you could personalise hotel rooms.
Nebula
At the same time, in our mobile society we spend more and more time in "non-places" - airports, supermarkets and subways. These are "non-places" as they do not build memory and culture and community, they do not build identity and are limited in experiences, or at least positive ones. Technology can help to compensate, as for example with the "Subway Garden". This project allows commuters to plant flowers with their mobile when taking the subway. By swiping your mobile for access and/or payment you plant a seed or a flower, so that collective virtual gardens project throughout the non-places, enriching the environment and allowing you to leave your footprint. A communal experience is grafted on to a "non-place" in a way which is "frivolous, but subversive". Subversive because it undermines technology as only being functional and society as only having a place for the efficient and the productive.
The Sustainable SocietyThere is a growing concern about the "state of the future" that we are building for generations to come as well as about the necessity to find a balance between consumer's wants and society and the planet's needs. People are beginning to question the very notion of "more is better" and to re-define the quality of life. This social trend focuses beyond materialism towards values and meaning: an awareness of holism, wellness, spirituality and authenticity. The question here is: How can technology help us to create a more sustainable future? Perhaps this is the fundamental question for the future.
In this narrative, technology can become part of the solution instead of being part of the problem. Digital technologies are helping us to "virtualise" certain products such as CDs, books, films, etc. and, as we have seen, it can help us to "dematerialise" by embedding functions into the daily environment. Instead of rooms filled with pieces of apparatus fulfilling just one function - CD players, video recorders, television sets - we will find ourselves in spacious rooms with less clutter because either these functions are embedded and accessible, through displays, or the few machines that remain will be capable of multiple functions. The television will be able to act as a television, a painting or a computer screen. Loudspeakers will provide light as well as sound. Mobile phones will access entertainment or information, facilitate payments, wake us up in the morning and become a closed circuit to our nearest and dearest.
This article was written exclusively for receiver.It is based on a lecture Josephine Green gave at the Mobile Futures Conference in May 2001 in Amsterdam.
Saturday, 26 April 2008
Week 8
this week, me and my group members had finalize and compete the BlueZone - the Bluetooth device. besides that, we also done our video shooting in school for the video scenario.
Design under Processing..
- After effects
- Video production ( editing )
- website for Bluezone
Thursday, 24 April 2008
Video Shooting
the video start…
One day in the future, Jeffrey who is a student from LKW entering to Limkokwing University London campus to attend his class. Before he enter the building, he take out this smartphone to log into the BlueZone. Once get into the campus, Jeffrey’s smartphone start recieve the updates infomation and latest news from the campus. Besides that, BlueZone do automatically sign in his attendance of the day.( BlueID)
Jeffrey get a video messenge from his lecturer Max which to inform him to download the lecture notes from the BlueData. After he download from the BlueData, he go into his class. He use the BlueZone to find any appointment or task that he have to make today(Reminder).
After class, Jeffrey get a video call from his friend and want to have a discussion. After the call, Jeffrey use BlueSpot to find the location of his friends. Jeffrey meet his friend in the library and discuss some topics with the BlueZone.END
Jeffrey - the actor of this video..that is me^ helping up shooting by Max and my team members ivan and sengkian
Max show us some technique of video shooting skills and teach us how and where to capture a nice view and right angle of shooting. We go around the campus and takes around 3 hours to complete our shooting section today.
After all, we borrow the firewire from the campus and we proceed with the production next.
Tuesday, 22 April 2008
Saturday, 19 April 2008
Bluetooth
Now days Bluetooth is in many of the newer mobile phones, handheld computers, laptops, printers, handheld organisers, as well as in all sorts of products. It uses a common protocol, so transmission of data (and voice) between two Bluetooth devices from different manufacturers should be straightforward.
There are serveral uses of Bluetooth include exchanging business cards, sending data over a modem, sending voice from a headset to a mobile phone, and real-time satellite navigation using GPS.
Is Bluetooth the same as Wi-fi?
Bluetooth is not to be mistaken for wi-fi (wireless networking) - Bluetooth runs at a lower speed and power than wi-fi.
Are WiFi and Bluetooth compatible? Bluetooth and WiFi are both radio technologies, but they differ in the frequencies and protocols that they use. They don't interfere with each other, but the two don't talk to each other either - in other words you can't get a device with Bluetooth to communicate to a device that only supports WiFi.
Are all Bluetooth devices compatible with each other?
Bluetooth is equivalent to a 'wireless USB cable' with the security and limitations. To prevent disappointment and angry buyers, note that Bluetooth is a new technology coming to market, and although the standards are established, implementation depends on the vendor. The hardware will work as advertised, but it's important to note that the drivers for the devices are not necessarily there to allow all Bluetooth devices to connect to all other Bluetooth devices. The standard exists and the hardware exists, hopefully the vendors of Bluetooth devices don't destroy the market by promises of compatibility and a failure to deliver.
Research and Inspiration
4.0 Mobility
These works illustrate just the tip of the iceberg, showing how innovation can be produced by traditional cultures. Engagement with rich cultural domains creates advancement in user interface ideas. With respect to culture, against the background of globalization, the mobile technology designer must not assume that forms can be simply transplanted from Silicon Valley or Scandinavia to traditional cultures. Instead, designers will need to interact with cultural enviornments, learning from the cultural milieu, to create culturally reflective computing and product design.
Second, the richness of mobile interface concepts shows that true "mobility" is not information theory inspired, i.e. shipping bits wirelessly across space, but rather means shipping "culture", and connecting across time. Research needs to examine the relation between personal devices and people for their ergonomic as well as symbolic needs.
Next, the relationship between the individual and the group or the individual and the community needs to be examined in the context of collective rituals. Here the communal myths as seen through a traditional society's eyes come to play. True mobility happens when communication becomes richer, and devices provide people with access to multiple dimensions of experience. In essence, the technologies that would otherwise homogenize people can thrive being platforms for cultural expression.
Ranjit Makkuni
Visions of culture in the era of mobility
http://www.vodafone.com/flash/receiver/12/articles/index07.html
Sunday, 13 April 2008
Writting Essay
from this class, i learn better in reference writing, essay writing and the procedule producing a good essay
Saturday, 12 April 2008
Sunday, 6 April 2008
FILMOBILE
Exibition @ London Gallery West
Watford Roaad, Harrow HA1
all of the multimedia student attent to this exibition at university of westminister
and i am helping up the broadcasting students to capture some video for this exibition.
i get the chance to attend to this exibition to know more about mobile technology and understand better about mobile media and filmobile.
FILMOBILE
Conference & Cinema Screenings @ the old lumiere Cinema
309 Regent Street, London W1R
i and my coursemate attent this conference from 4th of April to 5th Saturday evening
and we are also helping the Max to video capture the whole conference as well as the cinema sceening.
Ivan , Seng Kian and Me in charge of the video camera on the top. we gonna take the top view of the conference.
On this conference, i am interested on few topic of the 2 conference days..
4 April 2008
- New Media - New opportunities
- the expresssion of the independence in the visual arts experience via mobile phones.
5 April 2008
- Mobile Micro Mass media
- Waiting for immediacy
- Mobile content production and delivery
- Mobile Media Business enterprise
- delivering mobile content to the consumer
- Max with a Kaitai - a mobile mentary
from this conference, i get to explore more about mobile media and experience my first ever technology conference.. it is interesting.
Wednesday, 2 April 2008
Mobile Phones - Technology - Future Development
Mobile Phone Technology - Future Development
Mobile phones are getting more and more sophisticated. Thus, development on mobile phones is just like the computers. The technology is growing everyday. Different functions and usage on mobile phones are created and updated. From the network system from mobile phones, it is still developing. Although the new 3G system had just been launched not long ago, many companies had already started on researching and developing on the fourth generation (4G) system. Researchers are hoping that the 4G system can reach a much faster speed, a connection speed up to 100Mb per second during connection, tighter network security and also bring up the quality during communication no matter on voice or video calls. Via mobile phones, many things such as the security system, surveillance on certain items could be done easily. The 4G system will be expected to be launched in 2010.
Mobile phone, the piece of communication device itself is also becoming a multi functioned device. Smartphones and PDA phones are already launched in the market. From the new modeaaals of mobile phones released in the market recently, we can see that mobile phone manufacturers now are all heading to this market. Mobile phone incorporating with computing functions will be able to replace other devices such as laptop, PDA and even entertainment devices tool (Dornan, 2000).
Along with the development of mobile phones integrated with OS, the OS and software development will also be a big challenge. The mobile phone market will not only be a competed by mobile phone manufacturers (hardware manufacturers), software companies such as Microsoft, PALM and Symbian will also be competing in the mobile phone market, creating more and more new product and ideas.
Push to talk (PTT) is also function is also expected to integrate on mobile phones in the near future. Push to talk is not like making a phone call. Users will not have to dial to get connected. It is similar to the idea of a walkie-talkie, but can get connected to another user in another side of the world. The size and outlook of mobile phones are also plays an important role for the mobile phone. Thus, many concept mobile phones brought out by the manufacturers now are all very fashionable and colourful. As for the size of mobile phones, concepts such as whist phones and mini sized.
Other concepts brought out by the researchers include remote-controlling a car via a mobile phones, holophones (mobile phones that project three-dimensional moving images of the users). These concepts are expected to be brought out in the next 15-20 years (Dornan, 2000).
References
http://wiki.media-culture.org.au/index.php/Mobile_Phone_Technology_-_Future_Development
Dornan, A. (2000) The Essential Guide to Wireless Communications Applications, Upper Saddle River, NJ: Prentice Hall, ISBN 0130317160 [Also available: http://proquest.safaribooksonline.com.gateway.library.qut.edu.au/?uiCode=qutau&xmlId=0-13-031716-0 ]
Eagar, A. (2001), The Future of Mobile Technology, retrieved 26 October, 2004, from http://website.lineone.net/~aeager/oa_futuremobiletech.pdf
Mobility Management in 4G Wireless Systems, Broadband & Wireless Networking Laboratory, retrieved 25 October, 2004, from http://users.ece.gatech.edu/~jxie/4G/
Wikipedia (2004), "Push to Talk," retrieved 23 October, 2004, from http://en.wikipedia.org/wiki/Push_to_talk
Tuesday, 1 April 2008
Monday, 31 March 2008
Reseach : Future Technology
Communication has already changed dramatically in my lifetime. I grew up with rabbit ears and snail mail. Now I have a satellite dish and instant messaging. The future will bring a slew of new products that will change the way we communicate with each other and with machines.
Communication in the future may include:
Phone, computer, tv all in one portable device
Communication implants
Personal memory exchange
Virtual presence
Virtual worlds
Speech recognition on all machines
Knowledge, entertainment, news, internet--on demand, anywhere
High speed travel
Electronic paper/paint
Haptic displays
Vehicles will communicate with you, each other and with road side communicators
Your home and appliances will communicate with you, service people and emergency/medical personnel
Electronic Paper
Today, the portable wireless devices that allow you to download and read a newspaper or book, sometimes called eReaders, are convenient and can also help reduce the amount of paper we use. eReaders of the future will be paper thin, flexible and have wireless connections. When not being used, large displays may roll-up or neatly fold away.
E Ink
Electronic Paper
Rollable display
Students design future flexible display products
Future Technology Predictions
How far will technology advance in 20, 30, even 50 years from now? How will it affect our lives? Here are some technologies and scenarios predicted by science fiction writers, futurists, technology experts and my Uncle Walt, a retired house painter.
Note: This list was compiled from unsubstantiated sources on the internet and one that was written on the back of a cocktail napkin at the Time Warp Bar & Grill in Sparks, Nevada. Please consider it accordingly.
Future Technology Predictions
Extended/eternal life
Synthetic life
Repairing/manipulating DNA
Organ replacement / growing organs
Designer babies / designer bodies
Internet-connection implant
Download your memories/brain
Complete digital record of your life
Manipulate matter at the atomic scale
Custom molecules
Nanoscale computers everywhere
Instant information
Personal/care giving/cleaning robots
Digital money
Virtual presence
Virtual worlds
Wireless everything
Personalized drugs
Printable/paintable/flexible/see-through electronics, screens, touch panels, solar panels
Printable/self constructing smart homes and buildings.
Computers equivalent to the human brain
Self-driving cars on smart-highways
Gene therapy/manipulation
Flying cars - Anti-gravity devices
One small mobile device does everything
Intelligent/adaptable materials
Mind/emotion control devices
Biostasis
Space elevator
Holograms
Self replicating machines
Desktop nano-factories
Teleportation
Human Cloning
Video/sensor surveillance networks
Weather control
Automatic translators
Space habitats
Eco-friendly fuel
Transhumanism
Eternal beer fountain (Uncle Walt's prediction)
Virtual/robot medicine
Global network
Anti-technology groups
Abundant food and water supply from technology
in this speedy technology era, there is nothing impossible to create in this world. all we need is the idea .. an innovative and creative idea..i hope i can try my best to come out some special idea and usefull application for the projects...
Friday, 28 March 2008
Final Proposal
this is week 4, we going to present our final proposal and summit it for final approver.
We decide to create a Bluetooth devices named " BlueZone " for lkw future projects.
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Multimedia Department - Apache Corporation
Title : “BlueZone”
Aims
-To explore the use of Bluetooth within the University
-To create better interaction and communication between the University and Students
-To develop future learning environment
Objective
-Evaluate the benefit of using Bluetooth within the university
-Evaluate how Bluetooth can improve the relation between the university and students
-Evaluate the benefit of Bluetooth for future learning environment
Synopsis
The Multimedia department from Group A is proposing a new bluetooth device to the LKW Future project. It is to creating a better interaction and communication between the University and students while developing future learning environment for the students.We are also creating a scenario to demonstrate how to use this bluetooth device in digital video mode. So users can know better and manage to use this device while understand the benefit and the application of this device.
Conceptual development
“BlueZone” is specially designed to improve the communication way in the university by just using the bluetooth. It is a device for all the people in the university. This devices function in sensor touch screen smart phone which we believe in 2 years time, touch screen smart phone will be a very comman device for the peoples specially students and the university is fully covered by Bluetooth network.
Why Bluetooth? Bluetooth is an industrial specification for wireless personal area networks(PANs). Bluetooth provides a way to connect and exchange information between devices. And the biggest benefits of using Bluetooth is can save cost, using Bluetooth is free of charge and it can help to interact between people.
Back to “BlueZone”, students can only acess to this device by their own finger print to enter their data. In this device, it contain the students personal details or profile which connected to the student services, so students can just update themselves from their mobile phone. With bluetooth, student will sign in automatically once enter the school to get their attendance after acess into this device. Student will get the school updates or news on their mobile and any summition of assignment or appointment they make will have the reminder function for them so students wont miss any things from the school. There is also a calender for students so they can fix in their class schedule or any function.
Beside that, this device is a communication platform between students and the lecturer which by using this device, students can download their lecturer note or tutorial according to their course or subjects. At the same time, this device have the “bluetooth video call” which the students can video call to their lecturers or classmate if they are available for free. Student do also can make note using this device.
GPS function is another great function in this device, students can track the location of their classmate or lecturer if they need to meet them at the same times lecturer can ensure the students wont run away from their class and skip the lecture. Besides all, this device also allow entertaiment elements where student can actually share their music or video in the campus.
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Title : Interactive Wall & Screen
It is a digital interactive wall which is sensor touch screen that a digital wall displaying and sending some important information, notice, or news about the university on a big screen. From there, students or lecturers can actually find any information like their time table, tutorial, surfing and download them into their mobile device. The interactive wall also have some entertaiment elements like video screening ( live from the scene in others campus? MTV?) or TV function.
Besides the interactive wall which is proposing the place in common location in campus.we can also reduce the size of the interactive screen and place in the classroom. Lecturer can just treat it like white board, draw and erase anytime, plug into their device to project the lecture note or programe to run for the class.
Well, The size of the interactive wall is flexible so it depends on architectual department to place them if it is working in our project. From my opinion, this interactive wall should place it on the reception or a resting area where most students or visitor going to hang around.
Sunday, 23 March 2008
Week 3
- Storyboarding
- Mind maps
- Draft proposal
After we discuss among 3 of us, we have our concept for the projects which we are trying to create a new device for the lkw future and here is our concept
-To explore the use of Bluetooth within the University
-To create better interaction and communication between the University and Students
-To develop future learning environment
So, we came out the mind maps and some idea and sketches for coming projects.
Mind Map

Mobile Device and Education are the key words for this mind maps.
Idea and Sketches

some idea after we discuss with each other and we sketch them out on papers for futher development.
besides all this, a draft proposal do send to Max( our lecturer) to have his feedback.
Saturday, 15 March 2008
Project Schedule
Project Timeline for Lkw future projects

Duration : 12 Weeks
Involve subjects :
Mobile Media , Video Production , Research methodology, After Effects, Web Design 2
Project timeline has been listed as plan for this project to ensure projects running on time and this projects involves several module for this semester, so we decide to do it in group which are me, ivan and sengkian.
Wednesday, 12 March 2008
Introduction
A Study Journal in Limkokwing University Of Creative Technology London Campus
For Creative Multimedia Course 2008
i will try my best to share you all my journal for this semester which is year 2 semester 2. Cheers
Saturday, 8 March 2008
My Detail & Contact
From : Malaysia
Location : London
Study : Limkokwing University of Creative Multimedia ( London Campus )
Course : BA(Hons) Creative Multimedia
Contact : 07523609703
eMail : jeffblanex@yahoo.com
MSN : blanex_jeffrey@hotmail.com
Skype : jeffblanex











