Monday, 28 April 2008

Research : The Experience Society

i have read the article below and trying to experience the hi technology society

The Experience Society
In advanced industrial nations we can talk, for the majority, about a post-consumption or no needs society, in which people look for something beyond the satisfaction of their functional needs. With primary needs satisfied, people look increasingly to satisfy other, more sensorial, emotional and even spiritual desires. The goal is to experience and explore rather than to consume.

Complementary to this search for sensorial gratification and experience is a growing awareness and emphasis on the non-rational, on emotions, feelings and intuition as a way to navigate the complexities of today. Rationality and logic alone are no longer sufficient to guide us on the right path. Heart and mind become tools for living. In this script we can think of how technology can enrich our daily living and how it can foster our need for play, discovery and creativity.

In this narrative, technology could be considered in terms of its "uselessness" as opposed to always thinking of technology in terms of its usefulness. What if technology had no other purpose than to lift our hearts and our spirit, as did the beautiful buildings of the past? "Nebula" is the perfect expression of such apparent "uselessness". Users of Nebula download images from the Internet and feed them into a player that, to take one example, projects images onto the ceiling of the bedroom to provide a "waking up experience" as far removed from the trilling of an alarm clock as it is possible to get. With Nebula, the sleepers wake to rolling clouds, or tree branches waving in the breeze, or whatever image suits them best. It isn't "necessary" in any conventionally defined manner, but it is deeply pleasurable and, as such, valuable. At the same time the intelligent sheets project images, downloaded onto tokens, around the room dependent on your movements and your activities!

By downloading images via a handheld you could personalise hotel rooms.
Nebula


At the same time, in our mobile society we spend more and more time in "non-places" - airports, supermarkets and subways. These are "non-places" as they do not build memory and culture and community, they do not build identity and are limited in experiences, or at least positive ones. Technology can help to compensate, as for example with the "Subway Garden". This project allows commuters to plant flowers with their mobile when taking the subway. By swiping your mobile for access and/or payment you plant a seed or a flower, so that collective virtual gardens project throughout the non-places, enriching the environment and allowing you to leave your footprint. A communal experience is grafted on to a "non-place" in a way which is "frivolous, but subversive". Subversive because it undermines technology as only being functional and society as only having a place for the efficient and the productive.


The Sustainable SocietyThere is a growing concern about the "state of the future" that we are building for generations to come as well as about the necessity to find a balance between consumer's wants and society and the planet's needs. People are beginning to question the very notion of "more is better" and to re-define the quality of life. This social trend focuses beyond materialism towards values and meaning: an awareness of holism, wellness, spirituality and authenticity. The question here is: How can technology help us to create a more sustainable future? Perhaps this is the fundamental question for the future.

In this narrative, technology can become part of the solution instead of being part of the problem. Digital technologies are helping us to "virtualise" certain products such as CDs, books, films, etc. and, as we have seen, it can help us to "dematerialise" by embedding functions into the daily environment. Instead of rooms filled with pieces of apparatus fulfilling just one function - CD players, video recorders, television sets - we will find ourselves in spacious rooms with less clutter because either these functions are embedded and accessible, through displays, or the few machines that remain will be capable of multiple functions. The television will be able to act as a television, a painting or a computer screen. Loudspeakers will provide light as well as sound. Mobile phones will access entertainment or information, facilitate payments, wake us up in the morning and become a closed circuit to our nearest and dearest.

This article was written exclusively for receiver.It is based on a lecture Josephine Green gave at the Mobile Futures Conference in May 2001 in Amsterdam.


Saturday, 26 April 2008

Week 8

Project development

this week, me and my group members had finalize and compete the BlueZone - the Bluetooth device. besides that, we also done our video shooting in school for the video scenario.


Design under Processing..
- After effects
- Video production ( editing )
- website for Bluezone

Thursday, 24 April 2008

Video Shooting

10am..We met Max in Limkokwing in the morning. Max going to help us up in video shooting.After setting up the camera and start shooting for our BlueZone video scenario.

the video start…
One day in the future, Jeffrey who is a student from LKW entering to Limkokwing University London campus to attend his class. Before he enter the building, he take out this smartphone to log into the BlueZone. Once get into the campus, Jeffrey’s smartphone start recieve the updates infomation and latest news from the campus. Besides that, BlueZone do automatically sign in his attendance of the day.( BlueID)
Jeffrey get a video messenge from his lecturer Max which to inform him to download the lecture notes from the BlueData. After he download from the BlueData, he go into his class. He use the BlueZone to find any appointment or task that he have to make today(Reminder).
After class, Jeffrey get a video call from his friend and want to have a discussion. After the call, Jeffrey use BlueSpot to find the location of his friends. Jeffrey meet his friend in the library and discuss some topics with the BlueZone.END


Jeffrey - the actor of this video..that is me^ helping up shooting by Max and my team members ivan and sengkian

Max show us some technique of video shooting skills and teach us how and where to capture a nice view and right angle of shooting. We go around the campus and takes around 3 hours to complete our shooting section today.
After all, we borrow the firewire from the campus and we proceed with the production next.






Tuesday, 22 April 2008

Storyboard for Video Production

Storyboard for Video Scenario of BlueZone











Saturday, 19 April 2008

Week 7 : Presentation the Prototype

Week 7 : Presentation the Prototype




me and my groupmate presenting a prototype of BlueZone in flash





Interactive Wall




information Hub
placement of the interactive wall




We also presenting our company website - Apache corporation in the presentation

Bluetooth

Bluetooth is a wireless technology that allows computers, phones and other devices to talk to each other over short distances (typically about 10 meters). Bluetooth uses radio waves (in the 2.4 Gigahertz range), and is designed to be a secure and inexpensive way of connecting and exchanging information between devices without wires.

Now days Bluetooth is in many of the newer mobile phones, handheld computers, laptops, printers, handheld organisers, as well as in all sorts of products. It uses a common protocol, so transmission of data (and voice) between two Bluetooth devices from different manufacturers should be straightforward.

There are serveral uses of Bluetooth include exchanging business cards, sending data over a modem, sending voice from a headset to a mobile phone, and real-time satellite navigation using GPS.

Is Bluetooth the same as Wi-fi?
Bluetooth is not to be mistaken for
wi-fi (wireless networking) - Bluetooth runs at a lower speed and power than wi-fi.
Are WiFi and Bluetooth compatible?
Bluetooth and WiFi are both radio technologies, but they differ in the frequencies and protocols that they use. They don't interfere with each other, but the two don't talk to each other either - in other words you can't get a device with Bluetooth to communicate to a device that only supports WiFi.

Are all Bluetooth devices compatible with each other?
Bluetooth is equivalent to a 'wireless USB cable' with the security and limitations. To prevent disappointment and angry buyers, note that Bluetooth is a new technology coming to market, and although the standards are established, implementation depends on the vendor. The hardware will work as advertised, but it's important to note that the drivers for the devices are not necessarily there to allow all Bluetooth devices to connect to all other Bluetooth devices. The standard exists and the hardware exists, hopefully the vendors of Bluetooth devices don't destroy the market by promises of compatibility and a failure to deliver.

Research and Inspiration

Seamless mobility

4.0 Mobility

These works illustrate just the tip of the iceberg, showing how innovation can be produced by traditional cultures. Engagement with rich cultural domains creates advancement in user interface ideas. With respect to culture, against the background of globalization, the mobile technology designer must not assume that forms can be simply transplanted from Silicon Valley or Scandinavia to traditional cultures. Instead, designers will need to interact with cultural enviornments, learning from the cultural milieu, to create culturally reflective computing and product design.

Second, the richness of mobile interface concepts shows that true "mobility" is not information theory inspired, i.e. shipping bits wirelessly across space, but rather means shipping "culture", and connecting across time. Research needs to examine the relation between personal devices and people for their ergonomic as well as symbolic needs.

Next, the relationship between the individual and the group or the individual and the community needs to be examined in the context of collective rituals. Here the communal myths as seen through a traditional society's eyes come to play. True mobility happens when communication becomes richer, and devices provide people with access to multiple dimensions of experience. In essence, the technologies that would otherwise homogenize people can thrive being platforms for cultural expression.


Ranjit Makkuni
Visions of culture in the era of mobility
http://www.vodafone.com/flash/receiver/12/articles/index07.html


Sunday, 13 April 2008

Writting Essay

Mr. Max teach us and giving some notes and guide line to write a good essay
from this class, i learn better in reference writing, essay writing and the procedule producing a good essay

Saturday, 12 April 2008

Week 6

By this week we have complete and decided several designs for lkw projects


Apache corporation logo ( Lkw future Project group )




BlueZone icon design



Interface design for blueZone


Sunday, 6 April 2008

FILMOBILE

FILMOBILE

Exibition @ London Gallery West
Watford Roaad, Harrow HA1


all of the multimedia student attent to this exibition at university of westminister
and i am helping up the broadcasting students to capture some video for this exibition.

i get the chance to attend to this exibition to know more about mobile technology and understand better about mobile media and filmobile.



FILMOBILE
Conference & Cinema Screenings @ the old lumiere Cinema
309 Regent Street, London W1R



i and my coursemate attent this conference from 4th of April to 5th Saturday evening
and we are also helping the Max to video capture the whole conference as well as the cinema sceening.
















Ivan , Seng Kian and Me in charge of the video camera on the top. we gonna take the top view of the conference.

On this conference, i am interested on few topic of the 2 conference days..

4 April 2008
- New Media - New opportunities
- the expresssion of the independence in the visual arts experience via mobile phones.

5 April 2008

- Mobile Micro Mass media
- Waiting for immediacy
- Mobile content production and delivery
- Mobile Media Business enterprise
- delivering mobile content to the consumer
- Max with a Kaitai - a mobile mentary

from this conference, i get to explore more about mobile media and experience my first ever technology conference.. it is interesting.

Wednesday, 2 April 2008

Mobile Phones - Technology - Future Development


Mobile Phone Technology - Future Development
Mobile phones are getting more and more sophisticated. Thus, development on mobile phones is just like the computers. The technology is growing everyday. Different functions and usage on mobile phones are created and updated. From the network system from mobile phones, it is still developing. Although the new
3G system had just been launched not long ago, many companies had already started on researching and developing on the fourth generation (4G) system. Researchers are hoping that the 4G system can reach a much faster speed, a connection speed up to 100Mb per second during connection, tighter network security and also bring up the quality during communication no matter on voice or video calls. Via mobile phones, many things such as the security system, surveillance on certain items could be done easily. The 4G system will be expected to be launched in 2010.

Mobile phone, the piece of communication device itself is also becoming a multi functioned device.
Smartphones and PDA phones are already launched in the market. From the new modeaaals of mobile phones released in the market recently, we can see that mobile phone manufacturers now are all heading to this market. Mobile phone incorporating with computing functions will be able to replace other devices such as laptop, PDA and even entertainment devices tool (Dornan, 2000).

Along with the
development of mobile phones integrated with OS, the OS and software development will also be a big challenge. The mobile phone market will not only be a competed by mobile phone manufacturers (hardware manufacturers), software companies such as Microsoft, PALM and Symbian will also be competing in the mobile phone market, creating more and more new product and ideas.

Push to talk (PTT) is also function is also expected to integrate on mobile phones in the near future. Push to talk is not like making a phone call. Users will not have to dial to get connected. It is similar to the idea of a walkie-talkie, but can get connected to another user in another side of the world. The size and outlook of mobile phones are also plays an important role for the mobile phone. Thus, many concept mobile phones brought out by the manufacturers now are all very fashionable and colourful. As for the size of mobile phones, concepts such as whist phones and mini sized.

Other concepts brought out by the researchers include remote-controlling a car via a mobile phones, holophones (mobile phones that project three-dimensional moving images of the users). These concepts are expected to be brought out in the next 15-20 years (Dornan, 2000).

References
http://wiki.media-culture.org.au/index.php/Mobile_Phone_Technology_-_Future_Development
Dornan, A. (2000) The Essential Guide to Wireless Communications Applications, Upper Saddle River, NJ: Prentice Hall, ISBN 0130317160 [Also available: http://proquest.safaribooksonline.com.gateway.library.qut.edu.au/?uiCode=qutau&xmlId=0-13-031716-0 ]
Eagar, A. (2001), The Future of Mobile Technology, retrieved 26 October, 2004, from
http://website.lineone.net/~aeager/oa_futuremobiletech.pdf
Mobility Management in 4G Wireless Systems, Broadband & Wireless Networking Laboratory, retrieved 25 October, 2004, from
http://users.ece.gatech.edu/~jxie/4G/
Wikipedia (2004), "Push to Talk," retrieved 23 October, 2004, from
http://en.wikipedia.org/wiki/Push_to_talk

Tuesday, 1 April 2008

Week 4 : Design development

Sketches

BlueZone Design 01

BlueZone Design 02